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Nba 2k13 my players
Nba 2k13 my players













nba 2k13 my players
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Getting a weapon hit in a semi-realistic way is incredibly difficult to pull off and getting the enemies to respond in a believable way to the impact is even harder. You’ll have heaps of fun slicing your way through Blade And Sorcery, but its best days are yet to come.įor more on how we arrived at this rating, read our review guidelines.There are so many games that claim realistic physics, but very few execute them in satisfying ways.

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But it’s also true that Nomad - along with the PC VR version - is still two or three updates away from really escaping its tech demo roots, and what’s here now really feels more like a preview both for what the finished product will look like and what other developers could and should do this with groundwork. It’s a messy, lethal playground with endlessly entertaining results that you simply couldn’t get outside of VR. Blade And Sorcery: Nomad Review – Final Impressionsīrutal, heavy and mindlessly satisfying, Blade And Sorcery: Nomad captures the best-in-class, physics-driven combat of the PC version of the game and successfully distills it for Oculus Quest. I’d even suggest waiting for that mode so that you haven’t already seen most of what the game has to offer by the time it finally rolls around. Without the progression feature, the current version of the game feels more like a toybox that’s fun to play around with but doesn’t have many reasons to keep you coming back.

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It’s a series of systems clashing with each other in hilarious and incredible ways and, frankly, unlike anything else you’ll find in gaming. You won’t go two seconds without something unexpected happening, be it losing your grip on a sword as it’s lodged in an enemy’s leg, or accidentally killing someone as you force grip a dagger from across the room. This definitely pushes the boundaries of VR violence (and it’s certainly not for the faint of heart), but the dead-eyed, mannequin-like enemies keep you grounded in the humor of it all.Īnd it is brilliantly silly, at the end of the day.

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It’s difficult to overstate just how entertaining this can all be, from dangling opponents from the ankle and then tossing them over the edge of a bridge, to unintentionally decapitating someone and ending up with their head stuck to the end of your sword. Swords can pierce right through enemies with unnerving ease, hatchets have a gruesome knack for embedding themselves in skulls, and magical abilities help augment the carnage in new and often hilarious ways. Blade And Sorcery’s combat is, in a word, lethal. Once you’ve grown accustomed to that initial strangeness, the real fun can begin. Think of it as something more to graduate to once you’ve warmed up with a few rounds of Superhot. But, even releasing as a ‘full’ product for the first time on the Oculus Store, it’s clear that Warp Frog’s ode to slapstick slaughter is still a ways out from feeling finished.Īs with similar games, this takes a while to get used to and, as a result, Nomad definitely shouldn’t be your first VR experience. The inevitable Oculus Quest version of the game, Blade And Sorcery: Nomad, still has that bloody magic intact.

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Where else can you ride a zip line with an axe, barrel into a crowd of dumbfounded combatants and then proceed to kick, slice and fireball your way to victory? Despite nearing its third year in early access, precious few VR games have been able to emulate the sandbox lunacy of its ludicrously enjoyable combat. We’ll revisit this review once significant updates have been released.īlade And Sorcery has still got it.

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Note: Blade And Sorcery: Nomad is technically still an early access release but, given it’s marked as a full game on the Oculus Quest store, it’s getting a full review. Read on for our Blade And Sorcery: Nomad Review. Blade And Sorcery’s physics-driven combat is still best-in-class on Quest, but the finished game remains just out of reach.















Nba 2k13 my players